Kit Kat

KitKat wanted to encourage Britons to take a break on March 21.

MindShare adds an interactive TV game to the schedule to deepen the engagement.

Brand awareness is significantly higher among interactors.

The Challenge

KitKat was relaunched in February 2003. In order to make sure people got the message the new chocolate and biscuit bar arrived with a new consumer communication plan.

In tune with the brand’s instruction that we should all have a break, it decided to create Britain’s biggest break at 3pm on March 21.

With the British working the longest hours in Europe, KitKat was concerned that we weren’t taking enough breaks. The idea was to tap into the national mood and give people permission to take a break. The approach was encapsulated in the phrase 'Remember you are not a salmon'.

As part of a £4.29m campaign (source Nielsen Media Research) in February and March, it used TV supported by outdoor, press and radio to promote the idea of the big break.

The TV Solution

MindShare added interactive TV to the mix to encourage consumers to get involved with the brand. KitKat would be the first confectionery brand to use interactive TV.

Allowing the consumers to play a game from the comfort of their own sofa would also reinforce the 'take a break' brand message. Interactivity would also enable the brand to target light KitKat eaters such as office workers, divers, mums with kids and students.

The game was designed to reinforce the anti-Salmon message put across in the linear TV ad. Phosphorus created X-stream Salmon, a game where viewers had to complete three tasks to help the fish get to the top of the river.

The game could be accessed by digital TV viewers watching the ad on Sky and IDS channels or via banners on Sky Gamestar.

The Results

Post campaign research also indicated that the interactive ad had deepened the communication. Among those who had pressed the red button spontaneous brand awareness – first mention – was 61%, above the level recorded by those who had not seen the ad and significantly higher than the 38% rise recorded by consumers who had seen the ad but not pressed red.

The interactive element of the campaign not only reinforced and improved awareness and perception of the brand among KitKat eaters but also encouraged KitKat consumption.

“I’m delighted that MindShare proposed using iTV and even more delighted with the results, which were way above our expectations. We will certainly be looking at how iTV can benefit future campaigns.”
Jon Lambert, Brand Marketing Manager East, Nestle Rowntree

Databank

Sector: Confectionary

Brand: KitKat

Campaign objectives: Encourage consumers to take more breaks and promote relaunch of KitKat

Target audience: 16-34 adults

Budget: Total TV spend was £2.167m according to Nielsen. The interactive element was £100,000

Campaign shape: The campaign ran in February and March, activity was heaviest in March which took 53.7% of the brand’s total TV spend in 2003. February attracted just 16.6% of the budget. During 2003 Nielsen Media Research indicates that ITV took 53.1% of spend, C4 20.8%, five 7.6% and multichannel 18.5%.

During February and March TV delivered 917.5 weightcard rated TVRs.

TV usage: 30-second ads, interactive game and banners on Sky Gamestar

Media Mix: TV, press, radio outdoor

Channels used: Sky and IDS channels (for interactive campaign)

Creative agency: Phosphorus (Interactive)

Media agency: MindShare and mOne


 

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